For example, an alien bug race called the Kir’Ko have a natural alliance with an NPC faction called the Psi-Fish because of their use of psychic abilities, yet they’re hostile towards most human factions due to a long history of slavery. However, the same can be said for their enemies. Different factions will have natural allies based on similar circumstances and origins within the universe, or goals that align with their factions needs. All of which shape the campaign in unique ways that result in the player making tough ethical and diplomatic decisions. Each faction has their own unique backstory, goals, and ambitions. In summary, without giving anything away, six different factions are all desperately trying to find their own place in the universe by any means necessary. Having never played any of the previous ‘Age of Wonders’ games, I found the campaign story quite easy to follow. Set in the distant future, players take command of one of six playable races as they strive to find their place amongst the stars. Like its predecessors in the series, ‘Planetfall’ is a 4X (explore, expand, exploit, and exterminate), turn-based strategy game with advanced elements of RPG, diplomacy, and colony micromanagement. ‘Age of Wonders: Planetfall’ is the fifth game in the Age of Wonders series developed by Triumph Studios and publisher Paradox Interactive.
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